• LadyAutumn@lemmy.blahaj.zone
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      1 year ago

      Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??

  • magnetosphere @beehaw.org
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    1 year ago

    That’s one of the least reassuring statements I’ve ever seen a company make about their own product. They’re basically saying “it sucks less than the other stuff we’ve crapped out!”

  • circuitfarmer@lemmy.sdf.org
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    1 year ago

    But did you see the sheer number of bugs on launch in previous Bethesda games? This is like saying “lighters are the least dangerous fire yet.” Shit’s still gonna burn your house down, yo.

    • dreadedchalupacabra@beehaw.org
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      1 year ago

      Fallout 4 wasn’t bad at launch. A whole LOT better than New Vegas, I’ll say that much.

      I’ll never understand why Bethesda catches these accusations so much harder than other devs that are just as bad. Hell KOTOR 2 was so broken at launch an entire mod needed to be made to finish the game. Not unofficially patch it, literally add so much that we just saw a company have to give out refunds because they couldn’t include it in official console releases.

      Obsidian has a long history of this, yet they’re somehow beloved even though their entire rep is “we make well thought out games, and then don’t finish them because we’re awful at time management”. I mean look at the full list. Neverwinter Nights 2: Buggy at launch, busted, toolset was messed up so nobody came over from part 1. Kotor 2: Buggy at launch, missing a ton of content, never got fixed. Alpha Protocol: demolished for having awful AI. Again, largely unpolished and taken to task for it. Dungeon Siege 3: literally killed the franchise.

      It’s hard to be a Bethesda fan on the internet, so many developers lean on fans to come in with patches and fix their games and ONLY THEY get heat for it. Heck, V:TM Bloodlines is one of the most popular games of all time, and it’s NOTORIOUSLY glitchy without the unofficial patch.

      And none of this was ever a problem whatsoever until Bethesda rescued Fallout.

      I half wonder if people remember that Van Buren was canceled, and the last canonical Fallout in production was the sequel to the Slipknot soundtrack having bawls guarana shilling dumpster fire that was Brotherhood of Steel.

  • P1r4nha@feddit.de
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    1 year ago

    Oh really? The famous and trustworthy reviewer of games ‘Microsoft’ is saying this? Are they competing with IGN next?

  • Chainweasel@lemmy.world
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    1 year ago

    Most bugs don’t show themselves right away, once it releases the combined play hours of all the internal testing will be surpassed within the first day. That’s why there were 3 (so far) duplication glitches found in TOTK immediately when Nintendo had been looking for that sort of thing all throughout the development of the game.
    Let’s say 500,000 people download it on launch day and start playing it immediately and each play for an average of 6 hours, that’s 3,000,000 hours of combined playtime.
    Unless they have an enormous beta community they haven’t got anywhere near that amount of testing in on the game.
    I’m not saying there’s not going to be less bugs than previous games, I do believe them on that because it being a flagship game from Xbox game studios they’re going to put a lot of pressure on the team to get it right, but don’t take that to mean there’s no bugs at all and especially no game-breaking ones.
    Keep your expectations tempered and please don’t pre-order games.

    • psilves1@lemmy.world
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      1 year ago

      I appreciate all the informed takes people have in this thread.

      Good QA/testing teams can make or break your product, but there’s only so many things they can cover in such a massive project

  • WraithGear@beehaw.org
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    1 year ago

    Sooo slightly less crammed with them?

    I mean i get it. They make super open world games that are very free form. Its got to be near impossible to make a bug free experience. As long as they still allow missing, they can get away with a lot.

    But fallout 76 was a mistake. It will be a long week before i forget that.

  • squirrelwithnut@lemmy.world
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    1 year ago

    Fewer than infinity is still infinity. That being said, the Starfield deep dive from the other day made the game look amazing. I hope it’s good.

  • KingCyrus20@lemmy.fmhy.ml
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    1 year ago

    The fewest bugs that their QA team has found, but everyone knows the real QA testing starts on release day.