Nice thoughtful video on the relative effectiveness of flames vs bugs in the new patch.

  • jballs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    14
    ·
    5 months ago

    Interesting video and worth watching. The TLDR is that there are now more small bugs and less Bile Titans spawning since the latest patch. This makes the flame thrower and Breaker Incendiary much more relevant alone. However, at higher difficulties they also now spawn Charger Behemoths, which have more health and head armor than standard Chargers. These require 2 headshots from a Quasar or EAT, making those weapons less relevant. However, their legs still take the same amount of damage from a flamethrower as a regular Charger, so they can be burned to death in like 3 seconds.

    • jet@hackertalks.comOP
      link
      fedilink
      English
      arrow-up
      10
      ·
      5 months ago

      Exactly! I hadn’t realized how strong the behemoth was. I did like the detail about moving toward the leg while trying to pop off it’s armor.

      • jballs@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        5 months ago

        I saw another video that explained this was due to how distance damage drop off works. Apparently anti tank weapons get a damage drop of 1 unless you’re moving forward, which is just barely enough to prevent it from breaking the leg armor. Hopefully they fix that!

    • MarauderIIC@dormi.zone
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 months ago

      Funny, fire was always my loadout against bugs ever since the DOT patch. 500k or EATs for bile titans - since the EATs are disposable it’s just a temporary swap

  • tiberius@lemmy.caM
    link
    fedilink
    English
    arrow-up
    9
    ·
    5 months ago

    I’ve been a pyro from Day 1 and will continue to be one when they nerf it. It’s definitely a lot easier now than in the past.

    You had to have lightning reflexes to stop drop cover and roll when fire damage was really high, but now your burning time to death is a lot longer.

    Hunters and jumpers, on fire, no longer catch you on fire because they die before getting close enough. Thanks dot patch.

    Bile and nourishing spewers, the dreaded enemy of all pyros, seem more manageable. They were excellent at one shot killing a helldiver because you couldn’t see them through the carnage. Need more time with them at higher difficulties to know.

    Roasting a charger leg using 3/4 of a canister always left good. Thanks fire dmg patch.

    Salute that pyro on a bot planet. That helldiver is living the dream.

    • Che Banana@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      Accidentally loaded out flamethrower on a bot planet, instead of my linger range weapons since I have light armor …and surprisingly did very well with it!

  • NeryK@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    ·
    5 months ago

    I like takibo’s HD2 videos. They are insightful and his gameplay is pleasant to watch, or skim over.