And Sim Tower I was obsessed with that game for a long time when I was younger. Couldn’t stop playing until I got everything completed and filled every empty space on the map.
Single, double, or triple story lobby? :-)
I remember having a pretty good time with SimTower myself – I liked seeing all the little animations of people doing stuff throughout the building. I didn’t understand the apartment pricing thing as a kid, but as an adult thinking back on it, it’s clear that I was supposed to renovate the units if I wanted to keep renting them at the higher rates… (Delete and rebuild was not intuitive to me as a kid so I kept getting frustrated with the apartments and usually built massive amounts of hotel rooms instead.)
I haven’t heard of Sim Safari myself what was that one like?
I hadn’t played it for 20+ years so my memory of it wasn’t great when you asked this question – but I went down a bit of a rabbit hole digging through my boxes of old anime DVDs and strange things I burned to CD-Rs as a teenager and such – and it turns out I still have the original CD-ROM! It’s got orange and white stripes. It’s scratched up a little bit, but it’s still readable enough that I was able to install the game under WINE and IT WORKS! (The installer prompted me to install DirectX 5 to “improve performance”… lol)
The game opens with a short animated splash screen – a map of Africa with animated zebras and other animals shown over it before eventually displaying the game’s logo. It then dumps me onto a main menu with a lantern that toggles an interactive tutorial on and off – somewhat confusingly; it wasn’t immediately clear that it was a switch unlike the other options. I turned the tutorial on but didn’t find it very helpful.
The game itself is isometric and features a bunch of animals wandering around randomly while grass grows. (Screenshot) There are three different modes (park, camp, village) that I don’t really understand the details of. Park shows your animals, of course. I think the idea is you build up the camp site to get tourists to come (and bring you money), do gardening and animal management and such in the park which attracts more tourists, and hire people from the village to keep things running (otherwise they poach your animals, probably?) but it’s not clear how to actually get things going and most of the advisors seem pretty useless.
There’s an ecologist adviser who has a field guide about plants and animals and can also show you various graphs and things. You can click on binoculars and then on an animal and it will bring up a window with a little animation of that animal.
The game constantly plays animal sound effects by default including crickets and various birds and a bunch of animals whose sounds I don’t know well enough to name – but could probably learn from the embedded educational material if I cared to. (I have a feeling many parents of kids who had this game were probably driven bonkers by some animal or other going “AWEEEEE heee heee heee hee!” over and over.)
I remembered the game being presented as more serious than SimPark (which has a talking cartoon frog guide you through things like leaf identification) – and, indeed, the character graphics are more realistic cartoon drawings in this one, but it’s also more cartoony than I remember with the sound effects for things like a “boing-a-boing-oing-oing” failure noise if you misclick the binoculars.
The controls are not very good. Moving around the map is tediuous and unintuitive (you have to click in a particular region near the window border and hold the mouse down there – or else pull up a mini-map and navigate with that). The game also just builds paths immediately when you try to draw them with the mouse instead of letting you choose a route and drop to release to confirm the construction. You can “build” a 4 door car on your camp site for some reason as well as construct roads, but I think it may just be a decoration. There doesn’t seem to be any way to pick it up and move it if you plopped it in a bad spot (bye $3k!).
Unfortunately I don’t have the original box/paper manual/whatever else came with the disc and the README file (in an ancient .DOC format) is not very helpful. It does, however, contain some lines like:
By the time you read this document, the average home computer might be a 700MHz GazillaComp 2000 with 58 gigabytes of memory.
which is pretty amusing since the decade old machine I’m running it on has a 3.7GHz processor – obscenely far beyond their dreams of high performance – but a mere 32GB of RAM. :p
Somewhat oddly the game apparently has the ability to print – although I haven’t tried it.
Single, double, or triple story lobby? :-)
I remember having a pretty good time with SimTower myself – I liked seeing all the little animations of people doing stuff throughout the building. I didn’t understand the apartment pricing thing as a kid, but as an adult thinking back on it, it’s clear that I was supposed to renovate the units if I wanted to keep renting them at the higher rates… (Delete and rebuild was not intuitive to me as a kid so I kept getting frustrated with the apartments and usually built massive amounts of hotel rooms instead.)
I hadn’t played it for 20+ years so my memory of it wasn’t great when you asked this question – but I went down a bit of a rabbit hole digging through my boxes of old anime DVDs and strange things I burned to CD-Rs as a teenager and such – and it turns out I still have the original CD-ROM! It’s got orange and white stripes. It’s scratched up a little bit, but it’s still readable enough that I was able to install the game under WINE and IT WORKS! (The installer prompted me to install DirectX 5 to “improve performance”… lol)
The game opens with a short animated splash screen – a map of Africa with animated zebras and other animals shown over it before eventually displaying the game’s logo. It then dumps me onto a main menu with a lantern that toggles an interactive tutorial on and off – somewhat confusingly; it wasn’t immediately clear that it was a switch unlike the other options. I turned the tutorial on but didn’t find it very helpful.
The game itself is isometric and features a bunch of animals wandering around randomly while grass grows. (Screenshot) There are three different modes (park, camp, village) that I don’t really understand the details of. Park shows your animals, of course. I think the idea is you build up the camp site to get tourists to come (and bring you money), do gardening and animal management and such in the park which attracts more tourists, and hire people from the village to keep things running (otherwise they poach your animals, probably?) but it’s not clear how to actually get things going and most of the advisors seem pretty useless.
There’s an ecologist adviser who has a field guide about plants and animals and can also show you various graphs and things. You can click on binoculars and then on an animal and it will bring up a window with a little animation of that animal.
The game constantly plays animal sound effects by default including crickets and various birds and a bunch of animals whose sounds I don’t know well enough to name – but could probably learn from the embedded educational material if I cared to. (I have a feeling many parents of kids who had this game were probably driven bonkers by some animal or other going “AWEEEEE heee heee heee hee!” over and over.)
I remembered the game being presented as more serious than SimPark (which has a talking cartoon frog guide you through things like leaf identification) – and, indeed, the character graphics are more realistic cartoon drawings in this one, but it’s also more cartoony than I remember with the sound effects for things like a “boing-a-boing-oing-oing” failure noise if you misclick the binoculars.
The controls are not very good. Moving around the map is tediuous and unintuitive (you have to click in a particular region near the window border and hold the mouse down there – or else pull up a mini-map and navigate with that). The game also just builds paths immediately when you try to draw them with the mouse instead of letting you choose a route and drop to release to confirm the construction. You can “build” a 4 door car on your camp site for some reason as well as construct roads, but I think it may just be a decoration. There doesn’t seem to be any way to pick it up and move it if you plopped it in a bad spot (bye $3k!).
Unfortunately I don’t have the original box/paper manual/whatever else came with the disc and the README file (in an ancient .DOC format) is not very helpful. It does, however, contain some lines like:
which is pretty amusing since the decade old machine I’m running it on has a 3.7GHz processor – obscenely far beyond their dreams of high performance – but a mere 32GB of RAM. :p
Somewhat oddly the game apparently has the ability to print – although I haven’t tried it.