Starfield. I want to like it - and there are some things I really do like about it - but it’s just not a very good game. The menus and inventory management is atrocious, which is unforgivable when you have to spend so much time on those screens. The enemies are bullet sponges. It’s not fun dumping a magazine into a guy, reloading and doing it again while the guy just walks right into it like you’re spraying him with a garden hose. I’m ok with there not being a map on remote planets, but it makes no sense that there wouldn’t be one in a city. It’s the kind of stuff you’d overlook if it was an indie early access game, but it doesn’t fly when it’s a $70 game from a major studio. I can’t imagine what they were doing all those years the game was in development because it’s not reflected in the product.
Maybe everyone responsible for the Elder Scrolls and Fall Out games have all retired or been fired and now their devs are people whose main strengths were being great at leet code.
Starfield. I want to like it - and there are some things I really do like about it - but it’s just not a very good game. The menus and inventory management is atrocious, which is unforgivable when you have to spend so much time on those screens. The enemies are bullet sponges. It’s not fun dumping a magazine into a guy, reloading and doing it again while the guy just walks right into it like you’re spraying him with a garden hose. I’m ok with there not being a map on remote planets, but it makes no sense that there wouldn’t be one in a city. It’s the kind of stuff you’d overlook if it was an indie early access game, but it doesn’t fly when it’s a $70 game from a major studio. I can’t imagine what they were doing all those years the game was in development because it’s not reflected in the product.
Maybe everyone responsible for the Elder Scrolls and Fall Out games have all retired or been fired and now their devs are people whose main strengths were being great at leet code.