The success of Recettear and Moonlighter show there’s a market for subversions of the genre and I’m here for it.
Just spitballing but what if the faeries’ actions wear down the boss’s defenses over time. Also they can loot the chosen kid’s body for stuff to pass on to the next one.
The kids have psychological profiles. Most of them are dicks who have done something to deserve their fate but you can get a random roll of a kid who is a shining moral beacon, and that run gets to take advantage of his +25 Power of Friendship or whatever. (He probably still dies, but you can make a lot of progress that way.)
Oh! And what if the faeries can affect the quality of kids they’re getting? Something like a PR campaign they can run in “our world” where, if their quest is whispered into the right circles, they can get a kid who’s more studious or works out more, or something. They get better at this over time, which is important because towards the endgame you actually need a pure Chosen One to achieve the win state, and the only way to pull that off is good marketing.
EDIT: to add that after the first run, the game over screen lingers on a shot of the kid’s corpse on the ground. After the second run, the new kid’s corpse is added on top of the first kid. This continues throughout the entire save file until you win; by the end it should be a sizeable pyramid of dead chosen ones.
Its a fun game! Be forwarned though, its one of those Early Access games thats been in the oven for a LONG time, its been in Early Access since 2015, and I dont expect it to leave EA for another large amount of years as the dev no longer works on it full time (But I dont think its been abandoned either)
And now i have a new idea for a rogue lite
Oh my God yes
The success of Recettear and Moonlighter show there’s a market for subversions of the genre and I’m here for it.
Just spitballing but what if the faeries’ actions wear down the boss’s defenses over time. Also they can loot the chosen kid’s body for stuff to pass on to the next one.
The kids have psychological profiles. Most of them are dicks who have done something to deserve their fate but you can get a random roll of a kid who is a shining moral beacon, and that run gets to take advantage of his +25 Power of Friendship or whatever. (He probably still dies, but you can make a lot of progress that way.)
Oh! And what if the faeries can affect the quality of kids they’re getting? Something like a PR campaign they can run in “our world” where, if their quest is whispered into the right circles, they can get a kid who’s more studious or works out more, or something. They get better at this over time, which is important because towards the endgame you actually need a pure Chosen One to achieve the win state, and the only way to pull that off is good marketing.
EDIT: to add that after the first run, the game over screen lingers on a shot of the kid’s corpse on the ground. After the second run, the new kid’s corpse is added on top of the first kid. This continues throughout the entire save file until you win; by the end it should be a sizeable pyramid of dead chosen ones.
The plot of The Sword of Ditto is like this. It plays like a top down Zelda but has cartoon aesthetic. 2p co-op also
It looks cool and i really liked the art, i will add to my wishlist, i may buy it on steam summer sale
Catacomb Kids kinda has this vibe
Never heard of it, but it looks cool. Also the coop is a plus.
Thank you, is on my wishlist now
Its a fun game! Be forwarned though, its one of those Early Access games thats been in the oven for a LONG time, its been in Early Access since 2015, and I dont expect it to leave EA for another large amount of years as the dev no longer works on it full time (But I dont think its been abandoned either)