i wish all city/economy building games had a stronger destruction-by-social/political-means game play elements beyond city/economy building like tropico has in balancing your islands’ political factions from couping or voting you out of office; both internal and world superpower backed rebellions; industry induced pollution & resource depletion; social engineering espionage; pirate attacks; economy & military crippling crime or corruption in your police, military and government officials; protests escalating into rebellions or economic disruptions; and military invasions & economic sanctions from those superpower countries if you don’t comply sufficiently with their interests.
i know that city skylines includes natural disasters like tropico does and that helps with the appeal to me; but i never tried the other 2. do they have anything like those things i described?
I’ve heard the upcoming Frostpunk 2 will have faction politics as one of the core mechanics.
There’s also Suzerain. It’s not a city builder but it definitely involves delicately balancing different factions in order to not get overthrown in a coup.
i wish all city/economy building games had a stronger destruction-by-social/political-means game play elements beyond city/economy building like tropico has in balancing your islands’ political factions from couping or voting you out of office; both internal and world superpower backed rebellions; industry induced pollution & resource depletion; social engineering espionage; pirate attacks; economy & military crippling crime or corruption in your police, military and government officials; protests escalating into rebellions or economic disruptions; and military invasions & economic sanctions from those superpower countries if you don’t comply sufficiently with their interests.
i know that city skylines includes natural disasters like tropico does and that helps with the appeal to me; but i never tried the other 2. do they have anything like those things i described?
I’ve heard the upcoming Frostpunk 2 will have faction politics as one of the core mechanics.
There’s also Suzerain. It’s not a city builder but it definitely involves delicately balancing different factions in order to not get overthrown in a coup.