Now that the Phantom Liberty Tour has started and people get to play it, they are discovering gameplay details that haven’t been officially discussed. Spoilers for PL, obviously.

  • Kaldo@kbin.social
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    1 year ago

    I haven’t been following the news that closely, can someone summarize if we know anything about gear upgrades and level progression? I remember hearing they wanted to streamline it and make it better since currently it feels very bad to invest points and materials into gear that gets obsoleted by a random drop after 10 minutes.

    • Ilari@sopuli.xyzOP
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      1 year ago

      CDPR has officially said very little about this, mostly that they are rebalancing difficulty and “how you get items”, whatever that means.

      Things that we know for sure:

      • Clothing will no longer have armor points, armor is focused around cyberware (and those items that are actually armor)
      • Cyberware management is emphasized more, there will be perks that target it but also debuffs for excess chrome
      • The hard and very hard modes will feel harder (and easy mode will feel easy)
      • The level cap goes up with PL (not officially stated, but visible in gameplay demos)

      Pawel Sasko has also mentioned some things that the gameplay team are unhappy with. This doesn’t mean that they necessarily get changed, but they may hint at what’s coming:

      • The world is littered with pointless items
      • Crafting is now basically required for high-end play, it should be one playstyle among many
      • Kaldo@kbin.social
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        1 year ago

        I see, thanks. I could have sworn that they said they’d actually reduce number of levels (or at least make it less important to constantly level up and upgrade) but maybe it was just wishful thinking. I’m gonna be really sad if I have to again invest points into technical just to be able to interact with a pretty boring crafting system :/