• Echo Dot@feddit.uk
    link
    fedilink
    arrow-up
    12
    ·
    edit-2
    1 year ago

    For image files? I know you can save image files and git but I just don’t know what it does with them.

    • gamer@lemm.ee
      link
      fedilink
      arrow-up
      11
      arrow-down
      1
      ·
      1 year ago

      Don’t use git for images (or most other binary data)

      • Nalivai@discuss.tchncs.de
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        It’s still way better than _final_fixed(2) version control.
        What do you propose to use as a version control for images?

        • gamer@lemm.ee
          link
          fedilink
          arrow-up
          6
          ·
          1 year ago

          Idk, but not anything that uses delta compression like git does.

          Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. I’ve never used them, but I’m sure a less-overkill and open source alternative exists somewhere.

          • Nalivai@discuss.tchncs.de
            link
            fedilink
            arrow-up
            5
            ·
            1 year ago

            That’s the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression.