To be able to say “our map is 100x100km!”
The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.
One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.
I don’t get why open worlds have to be so big. 95% of the time, they have next to nothing in them.
To be able to say “our map is 100x100km!” The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.
One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.
https://en.m.wikipedia.org/wiki/Fuel_(video_game)
Maybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured?
Is it based on if MC is taking average human strides? It seems like a ridiculous metric.
Well they gotta have the right balance, otherwise they’d end up be “open small town” instead of “open world”