Hey everyone! The end of 2024 is slowly approaching, so I thought it would be good to add at least one more post-processing effect before diving into something more complex next year. This time, it’s again about layering, with each layer shifted differently using a noise texture and rotation. With a bit of imagination, the result can resemble a painting where the colors have blurred and blended together slightly. Let’s take a look at how this algorithm works.

  • mojofrododojo@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 days ago

    Love your youtube channel.

    ever thought about doing some damage systems - shaders, decals, raycasting etc…?

    • FencerDevLog@programming.devOP
      link
      fedilink
      arrow-up
      2
      ·
      3 days ago

      Thanks! About a year ago, I was experimenting with decals, but I don’t remember if it led to anything. Maybe I’ll revive this subproject.