Especially really good and satisfying gun sound effects.

  • anji@lemmy.anji.nl
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    2 years ago

    Both Breath of the Wild and Tears of the Kingdom have fantastic sound design. The environmental sounds of wind, water, trees and wildlife accompanied by that understated soundtrack makes you feel out in the wilds even though the graphics are minimal.

  • TheAlrightGatsby@beehaw.org
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    2 years ago

    While not the greatest games, I’ve found that the newer Star Wars Battlefront games have some of the best sound design in any game I’ve ever played. Especially the thermal imploder. Definitely a highlight of an otherwise alright game.

    • Gur814@beehaw.org
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      2 years ago

      Any Dice game, really. The Battlefield games have always had incredible sound design.

      Disclaimer: I haven’t played the latest one.

    • holgersson@lemm.ee
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      2 years ago

      Absolutely magnificent game. I wish we got more mid sized games instead of every new game being a 100h+ second job.

        • holgersson@lemm.ee
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          2 years ago

          Not really. HiFi Rush reminded me a little bit of Lego Star Wars (which also Had a mechanic that made you deal more damage if you attacked on beat with your lightsaber!), but that may have been my nostalgia for the Lego game more than some deeper similarities

  • jws_shadotak@lemmy.world
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    2 years ago

    Tarkov is known for how great the soundscape is. I highly recommend using the SPTarkov mod to play offline though.

  • bmoney@lemmy.world
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    2 years ago

    assetto corsa competizione

    or really any quality racing game. its almost like 50% of my enjoyment

  • saucyloggins@lemmy.world
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    2 years ago

    I’m surprised no one here has mentioned Returnal. On the PS5 with a headset it uses the “3D Audio”. It’s pretty amazing.

    • MrVilliam@lemmy.world
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      2 years ago

      I’m not really into roguelikes, but that description intrigues me, especially because it’s an included game for PS+ Extra subscribers like myself!

      • saucyloggins@lemmy.world
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        2 years ago

        It’s not really a full on roguelike. You do “upgrade” weapons as you use them, so when you die it’s not a complete loss. Also once you beat a boss you never have to fight them again if you don’t want to. You just make it through three areas (3 bosses each), and then you unlock the next 3, but you don’t have to start from the very beginning for the last 3.

        Maybe it helps if you think of it as an arcade version of a soulslike game? Play it in 30 minute increments, don’t stress about beating it and naturally you’ll get better enough to beat it.

        The story and setting is pretty unique and awesome as well.

        • MrVilliam@lemmy.world
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          2 years ago

          Sounds like it’s more of a roguelite then? Those are definitely more appealing to me because even in failure, you can make steady progress. Thanks to comments here, I’m gonna try it probably this weekend!

          • saucyloggins@lemmy.world
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            2 years ago

            Great! It’s honestly one of the best games that’s come out in recent years. It’s definitely the best new IP.

      • HiT3k@beehaw.org
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        2 years ago

        The game is absolutely amazing. It being a roguelike is really secondary. There’s also decent progression, and I didn’t think it was that hard, you just have to get a good loadout running. Occasionally you’ll just get RNG’d within 10 minutes of a run and just start over.

        • MrVilliam@lemmy.world
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          2 years ago

          That’s good to hear. I had heard that you could just get RNG’d out of a run after like 45-60 minutes of good play, so I was just immediately turned off even though the bare premise I’m aware of seems at least interesting. Because it’s free for me, and my time ROI will probably be only like an hour, I will definitely try it! Thanks!

          • HiT3k@beehaw.org
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            2 years ago

            Yeah, I would recommend looking up some build suggestions. You can definitely get RNG’d later, but it’s way less likely to happen if you have a good build plan going after the first 10-20 minutes. If you just take whatever looks good in the moment, without considering how it fits into your overall build, you’ll get screwed down the line.

            Also, I missed a ton of story because I didn’t die enough. So it really is an intended part of the experience.

            • MrVilliam@lemmy.world
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              2 years ago

              Also, I missed a ton of story because I didn’t die enough. So it really is an intended part of the experience.

              This is a massive relief. Roguelikes and roguelites are stressful for me because I hate the idea that I’ve just wasted a bunch of time on a run with nothing to show for it, so it’s nice that even dying could be a form of progression lol.

              Is there significant risk of encountering meaningful spoilers if I look up builds?

              • HiT3k@beehaw.org
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                2 years ago

                I wouldn’t think so, besides some boss spoilers, but the bosses really need to be played and heard to appreciated, they’re not the most interesting visually.

                I would say play 30 minutes of the game, then go watch GamesRadar’s overview video. That should be enough, but you can also look at specific builds (even if you can’t always build into them.)

                And GamesRadar’s video is correct: just get the Electro Pylon Driver. I mean, play with all the weapons, but that thing is OP.

                Edit: Oh, and I played with a controller that had back bumpers (Elite Series 2). I think that’s probably the main thing that made it easier, jumping and dashing while keeping both thumbs on the sticks made combat way easier.

                Edit 2: Oh, and after you beat the game, watch this video essay. Actually, go ahead and watch the first 2:30m of the video now. It’s one of the greatest lore/story/interpretation breakdowns I’ve ever seen and gave me a huge appreciation for the absolute gem of a game this was. It’s an absolute piece of art and heady as hell. If you bounce off the game, and you are sure you’ll never beat it, go ahead and watch the video anyway. It’s really that good.

  • red@feddit.de
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    2 years ago

    Not the gun sound effects, not the sound track, problably not a lot of things - but the atmosphere the sound effects in Control created, man it’s like 50% of what makes the game what it is, and it’s a truly great game.

  • TeaHands@lemmy.world
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    2 years ago

    Given that you asked for guns specifically I’ll go out on a limb and say we are very different gamers!

    But Subnautica would be my suggestion. Crazy good sound design.

    • SevenSwell@beehaw.org
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      2 years ago

      Interesting you bring up Subnautica, because I remember thinking when I played it “Wow, this game sounds a lot like Half Life!” And wouldn’t you know it, the devs started out as Half Life modders. It goes without saying that the sound design in Half Life is impeccable, and truly iconic. Clearly they learned something!

      Definitely seconding this suggestion.

  • Veritrax@lemmy.world
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    2 years ago

    Warframe has great sound design, and it’s f2p. The Corinth shotgun sounds like God slamming a car door.

  • aedyr@beehaw.org
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    2 years ago

    It’s not gun sounds, but I always thought the entire soundscape in Journey was pretty special.

  • elroon@lemmy.one
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    2 years ago

    Hellblade was already mentioned (prime example imho), so I’d give shoutout to the entire Supergiant’s game catalogue. So much time and effort went into sound design and music in all their games, it’s remarkable.