I just beat the final boss of TotK and felt like there was a disconnect. I feel like BotW had more back story upfront for characters.

  • EnigmaNL@feddit.nl
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    1 year ago

    I like TOTK more in pretty much every single way. The only thing I really dislike about it are the sages. They’re just annoying as hell and I hate how they look.

    BOTW was pretty boring to me and I didn’t like the Divine Machines.

    I do still really dislike the durability system. It makes it feel like weapons are worthless because even if you get a good one it will be destroyed pretty soon anyway. Even the Master Sword has limited use and that really grinds my gears. It’s the freaking MASTER SWORD.

    I also miss the typical Zelda music in both these games. Sure there is music but it’s very sparse.

    • ProfessorScience@lemmy.world
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      1 year ago

      I both love and hate the durability system. It’s annoying when a weapon breaks, and I tend to hoard my really good weapons because I never want to use them up. But I like that it means that weapons are never a solved problem.

  • erin@lemmy.sidh.bzh
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    1 year ago

    I love both games but I have a big problem with how TotK handle the power. for the base power BotW gives more freedom to choose how to do something and whether or not use your power. TotK on the other hand scream “USE YOUR POWER” everywhere. For the support power, the fact that the IA can litterally flee with your power when you need it is infuriating. So in some way I prefer BotW for being more immersive sim than TotK, while I prefer TotK for its story, music and map.

  • Jinxyface@lemmy.ml
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    1 year ago

    I think TotK improved on a lot of things of BotW. It was obvious BotW was kind of a “testing ground” for an open world Zelda. To me TotK is just BotW 2.0, there’s a lot to like, but because it’s so similar it carried over a lot of the downsides of BotW as well IMO.

    It’s vastly improved, but I still think there’s a lot of room to improve even more. Here’s hoping we get a third game in the “series” and they can keep the momentum going

    Some things I thought that improved:

    1. The powers. I think the powers in TotK feel way mroe fun than the powers in BotW, and mix a lot better with puzzle solving.
    2. The building. Adding a Garry’s Mod-esque building system is perfect for a “make your own fun/solutions” kind of game that an open world incentivizes
    3. Temples. It’s nice to finally have temples. They could still use a bit of improvement as they’re rather straightforward and don’t require any crazy interesting puzzle solutions, but it’s better than nothing.
    4. Shrines. The shrines in BotW were fun but I feel like the shrines in TotK had more thought put into creative puzzles and puzzle solutions since there was a lot more we could work with (powered flight, reversing time, being able to move through things. Manipulating items to fit into things. Fusing)
    5. I think they did open world pretty decently, but overall I still think having a large open, but linear set of areas makes for a better paced game.

    Some things I thought still needed improving:

    1. I know this is a supier lukewarm take, but I still think these games would be vastly imrpvoed without a durability system
    2. The story, while present, left a lot to be desired. I know they’re not ultimately the main draw of the game, but I still wish they put a bit more effort into it and didn’t have so much of it be so on the nose.
    3. The depths. They’re a great addition and add to the minute to minute gameplay, but really it just kinda felt like a place to go just to farm specific materials or gather poe. I wish it had more a larger impact on the story or lore.

    Some random things:

    1. I LOVE the music
    2. Playing this game on Yuzu at 60FPS and 1440p is very very nice.
    3. There’s some clever puzzles and interesting things you can do to the point that I wish they included some kind of sandbox mode where you can just build and test machines to your hearts content
  • AbelianGrape@beehaw.org
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    1 year ago

    Casually, I enjoyed it a lot. It felt like better BOTW, with much more new stuff to explore than I expected. My only gripes where the delay on quick menus (botw did not have that, and it feels awful) and I generally think the sage mechanic leads to bad play patterns. But overall, it’s amazing.

    I’ve been involved in speedrunning both games. Versioning issues in TOTK are way worse. Movement tech in botw was a lot more interesting and varied, until windbombs were found anyway. The menu lag feels even worse while speedrunning. The stuff we’ve got for inside shrines is pretty cool, and there’s some very cool out-of-bounds stuff found already. So it’ll probably stay fresh for a while. I’m not sure if it’ll hold me for as long as botw did though.

    • TheSambassador@beehaw.org
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      1 year ago

      The sages were SO obnoxious. They were generally constantly in the way when you didn’t want them to be there (picking up stuff) and when you actually want to use them in combat, it seemed like they actively ran away from you. I’d deactivate them only to immediately need them to clear out stuff. Easily the worst part of the game.

  • Jim P.@beehaw.org
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    1 year ago

    I like them both for different reasons and in different ways. In BOTW I liked the champions better, felt more of a connection to them. Also Revali’s Gale was the best. In TOTK, I am really loving the device building and fusing in general. I miss some of the weapons from BOTW but it’s great being able to fuse different objects for different effects.

    You can cheese both in various ways if you want (Revali’s Gale, or a Hover Bike, can get you pretty much anywhere).

    TOTK seems to have a lot more stuff around everywhere, on the ground, in the depths, and the sky. It’s even more fun to explore than it was in BOTW in some cases. Also Tears of the Kingdom / Tiers of the Kingdom is a great pun/double meaning.

    Also the froggy suit finally lets you climb wet surfaces (and ice) without slipping.

    I don’t like the grinding materials to upgrade armor in either one, though. So TOTK wins because I’m a cheating cheater who refuses to update the game so I can keep duping materials as I don’t have months to spend hunting down and killing monsters.

    • John_Coomsumer@beehaw.org
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      1 year ago

      Frog suit is such an ass pain to get though, you’ve basically finished the game by the time you get it, unless you literally just focus it down early

      • Jim P.@beehaw.org
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        1 year ago

        I went around and unlocked all the towers and found all the stables before I did 3/4 of the regional quests and ended up with it pretty early on. I haven’t needed it that many times, but it’s been invaluable the few times I needed it.

  • mustyOrange@beehaw.org
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    1 year ago

    I couldn’t care less about the story of a zelda game. Dungeons, combat, and general gameplay are what I play for.

    In that regard, totk blows botw away and it’s not even close. Personally, I thought botw was a good game, but not great - definitely nowhere near as good as people were saying.

    Totk is an absolute masterpiece tho. The continuation of the sandbox development, changes to weapon and fusing, etc were great. Exploration and traversal with zonai parts is loads of fun. Hell, the last boss fight was a great moment as well - definitely much more polished than the end of botw.

    I do wish dungeons were still a bit more dungeon like, and performance, while a marvel for it’s hardware, is really held back by the switch. There are definitely things to improve on for the next game

    Overall tho, totk makes botw feel unfinished imo

    • Hexarei@beehaw.org
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      1 year ago

      Yeah, story in a Zelda game is like story in a porno.

      It’s expected to be there, but it’s not important.