I would be curious about your favorite coop games. I often find them a big lacking, often being a bit unbalanced. An example is Battle for Hogwarts, where one game can be a walk in the park and another absolutely impossible and rarely is there a balanced match.
Spirit Island is really good as you can adjust the difficulty and it’s always different Stars of Akarios if you want a Gloomhaven Light Experience with some 7th Continent sprinkled in.
Seconding Spirit Island. It’s quite possibly one of my favorite board games of all time (and a huge favorite in my regular play-group)!
Even in the base game, the amount of diversity in play styles between the spirits is incredible. It’s absolutely a game that I could keep playing indefinitely and continue to discover new things.
I can recommend the new Deep Rock Galactic board game. Great time. It looks like it should be a complex game with all of its minis but each session is less than 1.5 hours from my experience. Also, the minis are fantastic, definitely worth the price and space :).
Second this one. I’m a fan of the video game so admittedly a bit biased, but I really enjoy the board game. Rules are a bit intricate being a dungeon crawler-ish game, but on the lighter side for that genre.
Mysterium - something easy to learn and can be played by up to 7 people. One of the players is trying to tell others (psychics) who their killer is using very nice looking but rather ambiguous cards.
Maximum apocalypse - up to 6 characters doing different missions in different types of the apocalypse (zombies, nuclear war, aliens, robots). Map is randomly generated so even though there is limited number of scenarios they are replayable.
Sherlock Holmes consulting detective (multiple boxes) or Bureau of investigation - investigation in Arkham & elsewhere. These are text based puzzles (e.g. solve a murder case).
Spirit island - it’s basically anti Settlers of Catan :) Still learning to play it but so far it seems like an amazing game with many scenarios…
I love Spirit Island. Wide variety of options gives it near endless replay ability. The ability to widely adjust the difficulty also makes it great with a good variety of players. You can make it extremely hard for experienced players looking for a challenge or just as easily make it more casual for new players.
I see a few of my favorites have been mentioned already (Aeon’s End, Spirit Island, The Crew, Pandemic Legacy) but here’s a few more:
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Gloomhaven: There’s a reason this game was at the Boardgamegeek #1 spot for years. Absolutely an epic game, with so much strategy and variety involved. For those who are intimidated by the complexity, size or price of the game, there is also Gloomhaven: Jaws of the Lion, which is essentially a light version of the game. An excellent starting point, and not any less fun than it’s big sibling.
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Oathsworn: Into the Deepwood: Another big campaign game with very interesting mechanics. The game is quite hard and punishing, but you have lots of difficulty levels you can play on. The story is set in a land overrun by the Deepwood, a forest filled with huge monsters. You play a band of mercenaries who defend people from those monsters.
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Sprawlopolis: A game consisting of 18 cards, that contain city blocks and roads, and each player places a card down to add to the city. Each card has a different scoring system on its back, and you draw a few for each game, so every game feels entirely different. Quick to play, and fits in your pocket so you can bring it anywhere.
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Terraforming Mars isn’t strictly coop but it sort of has a coop aspect to it. You could play it as a coop if you wanted to (try to terraform mars before X number of generations).
Edit: turns out someone has actually written up a pretty comprehensive set of new rules/instructions for a coop variant on BGG https://boardgamegeek.com/thread/2009605/man-against-nature-cooperative-variant
Another vote for Pandemic. My wife and I played a TON of the original years before the actual pandemic. Started Pandemic Legacy Season 1 with some friends and it’s an absolute blast too (literally… at some point you have to permanently remove / destroy game pieces and we strapped them to a bottle rocket and shot them into the night sky).
It’s definitely a game where there are basically a lot of ways that you can lose and only one way to win. It often feels like the loss conditions are closing in from all sides. More often than not it also feels like the line between winning and losing is razor thin and you feel like you are “grabbing victory from the jaws of defeat”. This can be a little stressful at times but I find it enjoyable. It has a built in mechanism to alter the difficulty too, so you can get as close to the jaws of defeat as you like.
Very much recommend the base version.
Also recommend the Legacy version, but it’s a bit of a commitment and can only be played through once (but that playthrough is spread across something like a dozen play sessions)
I love Burgle Bros 1 and 2 for coop gaming. Fun theme and working out plans together is a blast.
I’ve been playing lots of Hanabi lately too.
I’m trying to cull my collection to one shelf per game genre. Here are the ones that made the cut for my co-op shelf:
- The 7th Continent (2017)
- Agents of SMERSH (2012)
- Burgle Bros. (2015)*
- Dawn of the Zeds (Third Edition) (2016)
- Flash Point: Fire Rescue (2011)*
- Forbidden Desert (2013)
- Freedom: The Underground Railroad (2013)
- Ghost Stories (2008)*
- The Grizzled (2015)
- Horrified (2019)
- The LOOP (2020)
- Pandemic: Iberia (2016)*
- Police Precinct
- Wok Star (2010)
- Zombicide (2012)
The four with asterisks are my favorites.
My absolute favorite is Betrayal at the House on the Hill.
It’s just designed so well. The pre-haunt phase allows new players to learn the basic rules of the game by playing. Like, we were playing this, and a somewhat seasoned member of the boardgame crew was late and she missed the base rules. We just shoved her a character, she was confused how no one explained her stuff, but after 1-2 turns of other people, she understood 90% of the base rules without explanation. That’s really impressive from a design standpoint.
And then, the game flips into the post-haunt phase, and some antagonist scenario happens. This is when things go nuts. One game, one player turned into Doctor Frankenstein, and Frankensteins Monster was placed on the board. And we as the normal players had to scramble to kill it. In another game, I turned into a giant snake god to kill everyone - but a bad cellar layout saved the players.
In other cases, there is a hidden, randomly chosen antagonist and things go nuts. People steal items from each other, because of good ideas and things go nuts.
I love this game. It starts out as a really approachable coop-game if you know action-point-based games. You bumble around in a haunted mansion, Bob usually almost dies because of bad luck (and we make fun of him), and then the haunt hits and it becomes everyone against Bob, except Bob is a horrible monster now.
No matter if you win or lose, you will have a funny story to tell how Bob is a jerk, or we were heroic.
wow, interesting concept, so it starts out as a coop game but later is a 1vsAll kinda deal?