(This is a remake of the original Risk of Rain, out now)

  • Poggervania@kbin.social
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    1 year ago

    So… why did this need a remake, exactly? Thought we had the original and the sequel on modern systems.

    • 7lbmonkey@kbin.social
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      1 year ago

      This was a project by the original developers, not by gearbox. The original game, while incredible, had stability, optimization, and probably most importantly, multiplayer issues.
      The community had asked for a way to play together online without third party solutions, but the code base needed to be rebuilt to facilitate that.

    • JamesBean@kbin.social
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      1 year ago

      Gearbox bought the franchise from its original devs about a year ago, and this is one of their attempts to capitalize on that purchase.

      • poke@sh.itjust.works
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        1 year ago

        Hopoo, the original devs, were already making this and got to finish working on it after the purchase. It adds new content and refines the gameplay of the original (movement feels better and the game just generally plays better) - it was also designed with modding in mind.

      • Lilli@lemmy.blahaj.zone
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        1 year ago

        I don’t think that’s the case at all. Gearbox is developing a mobile game to take advantage of owning the property, along with whatever they plan to do with Risk of Rain 2 now. Returns is from the original studio and is more of a love letter / farewell to the franchise.

    • TheEntity@kbin.social
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      1 year ago

      We didn’t. The new publisher (Gearbox) apparently did.

      EDIT: Apparently it was already started by the original devs even before the acquisition, see the comments below. I must admit, the multiplayer was wonky so there is some merit to it.