Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.
In what capacity is it anymore disrespect than doing literally anything else?
In comparison though, it was basically one and done. Assassin’s Creed is a fairly long running franchise, God of War and Mario too technically, paired with bits of nostalgia. Palworld can always improve and still get attention past the first month.
That’s not even strange, the spoon is just the perfect utensil.
It’s the same version, just different numbers. The update for Xbox should be out by now, I noticed there was an update for it a few hours ago.
And it doesn’t run as dogshit as ARK proper
Or even Pokemon proper.
Isn’t that practically the same as all games in general?
You don’t think it’d still be the same even with the headphone jack still there? Wireless headphones and converters for wired headphones do exist, they just don’t care.
Big city taxi companies now have all the same features as Uber
But weren’t they saying above that big city taxi companies were basically the only decent taxi companies already? Them getting better doesn’t solve what Uber is providing an alternative for.
Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).
And they’ll keep being the de-facto option if you just keep accepting that they are. In the end, Adobe software and their alternatives are often similar enough that transitioning from one to the other isn’t difficult.
Or better yet, just don’t use Adobe products. Staying in their ecosystem is how they end up getting money anyways if that’s what you know how to use.
While true, that’s not exactly relevant when it’s a choice between losing a lot of money and not losing a lot of money.
I don’t think it’s a matter of underestimating demand. Granted, I don’t know anything about scalability in terms of infrastructure for this stuff, but I figure they may have just figured it not worth it to scale things up for a demand that will fix itself within hours.
If it was for the limited edition, it seems like they just put more back in though a further 2 weeks out on delivery.
I just kept going back and trying to click that button every time it failed. It eventually went through. On the shipping details screen, it’s the same thing. And then the same when choosing a Payment Method. It’s that final screen where you confirm everything that has only one chance to work or you’ll have to go through everything again.
If it stays in your cart, perhaps you’ll still be able to make the attempt later on?
It really makes their tests for the higher bit rate “1080p Premium” quality just seem like reducing the current 1080p and locking out the one we already had.
Wait, what do you mean about the pity system? It’s identical for between Genshin, Star Rail, and Zenless.
I think it’s, what, like 90 for 5 star, 10 for 4 star. Standard and Limited banner tracks their own counter. Pulling on one doesn’t reset the other.