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Some members of the staff also felt their compensation was better than they might otherwise have earned in India, the defense argued.
Is this a real lawyer? They clearly have no legal case. I hope the book gets thrown at them.
Some members of the staff also felt their compensation was better than they might otherwise have earned in India, the defense argued.
Is this a real lawyer? They clearly have no legal case. I hope the book gets thrown at them.
Would you say ‘women doctor’ in this scenario?
Lol. I’m glad you’re not my dad. The horror.
Savage. I love it.
I thought it was very moving. Psychosis simulator.
Selling out the American justice system for a fucking RV. His principles are cheap.
Thanks for pointing that out, it is Discovery’s decision. For their part though, Sony is still at fault as they didn’t demand perpetual use rights for content sold on their store, or at least a full refund for the customer.
You put that into words perfectly. I think it’s the only game that proscribes an emotion so successfully through a gameplay mechanic. It’s the most real, raw and visceral sense of loss I’ve ever felt in a game, film or book. Truly unique.
It looks like the biggest culprit is poor or non existent lod’s on the models. Strikes me as odd though as that’s a pretty basic art requirement for a game like this. I don’t see how this took them by suprise.
I guess the good news is that’s it’s easily fixable. It’s not like ksp2 which looks like it has some pretty unsolvable core issues.
200m is chicken feed. Why does this get an announcement?
Should’ve painted it like Dr Who’s TARDIS.
Before the pitchforks get handed out we should take a moment to remember that Poland has given more aid to Ukraine as a % of GDP than almost any other country. The only countries who have done more are Latvia and Estonia.
This is not gonna be the vote winner they think it is. And fuck them for trying.
This whole situation makes a lot more sense now. Thanks.
Unity is a game engine and a bunch of ancillary services, analytics and tracking and what not. It’s been free to use and publish games with as long as your company revenue was under a certain amount. Over that amount and you’d have to buy a license for I think about $1600 a year.
The brouhaha was because they changed their income model to charge people/companies who create their game using the unity engine to make games on a per install basis. Up to 20cents per install of your game ( but only if your revenue was over $200k AND installs was over 200k, raising to $1m AND 1m installs with the unity pro license) .
The changes would take place next January leaving developers with very little time to make any changes to their revenue model. Unity (the company) also changed the terms of use of Unity (the game engine software) so that it was retroactive across all previous versions of unity, ie. If you didn’t like the new terms you couldn’t just carry on using an older version of it.
If you were being charitable you’d call it a clumsy launch or even ill considered. But it went down like a bucket of cold sick with the game dev’ community who viewed it like a greedy shakedown.
Am I the only one who thinks this is funny? It’s a joke people.
And if you upgrade to an annual 1600 dollar pro license that becomes a million dollars and a million installs before any per install pricing comes in.
Doesn’t seem wild to me.
It was a genuine question. I have no argument here. I don’t know the best term in this situation.