• 14 Posts
  • 27 Comments
Joined 1 year ago
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Cake day: June 21st, 2023

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  • Honestly anything with a non LTS release schedule will be fine. So long as you keep a relatively recent kernel and GPU drivers it pretty much doesn’t matter. You can go for a rolling release like Arch or OpenSUSE Tumbleweed or a staged release like Fedora. Even Ubuntu or it’s derivatives are fine so long as you stick to the yearly versions and don’t have a particularly bleeding-edge hardware.
    My only advice is stick to the popular stuff. This applies to both distros and desktop environments. Much easier to troubleshoot things and find help and they have more people using them, which usually means the experience is more polished and bugs get fixed faster.








  • I would try flashing an Ubuntu (or Kubuntu for KDE) or PopOS iso and booting that to try, they both include the proprietary Nvidia driver. This might be a Cinnamon issue or a Mint issue, trying a different distro helps you narrow down the possible cause.
    This is probably a pretty unpopular opinion but I would never recommend anything but Gnome or KDE to a new Linux user. Those projects just have so much more development focus on them then all the smaller ones, it just makes sense to default to them for maximum ease of use and compatibility.


  • Using the open source driver with Nvidia is a bad idea, your card is locked at the minimum clock speed and it’s general quality is not comparable to the proprietary driver (this is purely because of Nvidia’s hostility to open source, not due to any inabilities of the developers of Nouvea.)
    I’m gonna assume you are using the default desktop environment of Mint which is Cinnamon. Have you tried booting a different DE, or even better, a different distribution with something like Gnome or KDE to see if the issue persists?















  • Played around 80h of Early Access and I even bought the old games and played through them before release to catch up on the world. I enjoy Baldur’s Gate 3’s combat a lot more, but that’s mainly because I loathe real-time-with-pause combat and only suffered through it in Baldur’s Gate, Pillars of Eternity and Planescape:Torment because the story and characters grabbed me enough to keep going. The game is very different and makes many changes from PnP DND ruleset, and has many “Larianisms” (spells causing surfaces, water making you weaker to lightning/cold but resistant to fire height giving advantage/disadvantage to attacks) but none of them detract from the experience. If you’re not a D&D purists you will probably enjoy it after some getting used to it. As for the story and characters, it’s hard to say much as we only had access to the small portion that is (not even the entirety of) Act 1 during Early Access, but what’s there has been incredible.
    In short, it’s not like the old games, but I think considering it’s been 23 years since the last game and this one is developed by an entirely different studio, it would be incredibly unfair to judge it based on that.


  • I was really torn between a human storm sorcerer or a half-orc battle master but ultimately decided to go with a gold dwarf hunter using a heavy crossbow. Fits in very well with my preferred party companions (Karlach and Shadowheart as frontline, me and Gale as backline) and has Talk to Animals which is really nice to have in Larian games. I also just love the visual of a grizzled dwarf bounty hunter with his pet raven (taking the Beast Tamer choice for Find Familiar on character creation).



  • The plot thickens! Poor Romm had a near death experience just trying to investigate “the thing” hanging around Michiru!
    They framed the sister as a possessive stalker so far, but with this series’ tendency to bait you into blaming the “obviously” evil characters, and with how Michiru is even more creepily possessive, literally breaking-and-entering, not hesitating to use violence (that bloody pen flashback?), she could be just trying to keep her sister from getting to close to others, knowing how bad things can get if she does.