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Cake day: 2023年6月16日

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  • That’s an interesting view/idea. Is that a reoccurring theme in politics? Like, I’m wondering if there have been similar cases and if yes how well did they work.

    I can imagine something similar happening at school, where eg. kids who litter or destroy plants or furniture are assigned to cleanup/anti litter duty or to gardening work or to furniture maintenance. I think I remember seeing similar things, the idea being that it helps those kids learn to better understand the work that goes into such tasks and the value behind them. Basically it helps build your morals and values or something along those lines.

    The way I see it maybe this decision could promote gender equality organisations that are active in Saudi Arabia. It could create or increase social awareness for this topic. Being given a responsibility can make you put more effort into it than you did before because suddenly the effort counts twice.



  • I’ve had a similar experience with expansions, but feel it heavily depends on the game / on the expansion.

    On the topic of over-complicating the game, oftentimes expansions expect you to have a good understanding of the base game and its core mechanics. The idea seems to then be “for all those people who loved the base game and played it for a long time, here’s a new layer of complexity to keep you entertained for the next couple weeks/months/years”. In other words, you’d only buy them if you are already very familiar and want more depth, more content, more mechanics.

    However, sometimes expansions seem to significantly alter the core mechanics of a game that you’ve gotten used to and that you loved. Occasionally that can lead to a loss of mechanics that some players loved. If an expansion destroys the things I loved about a game, then of course I wouldn’t like it.

    Uh yeah I probably trailed off topic a bit, just wanted to share some thoughts on expansions.


  • It’s such an extremely popular game considering its weight, it’s the first game I began writing a list of people who want to play it for. I now know at least 15 people who want to play it and around half of them consider it one of their favourite games. I brought it once to work, played with two colleagues and then one of them thought about buying it. It’s surprisingly easy to find people who love it.

    If you live in a city try to find some public board game groups or events and poke around a bit, it really shouldn’t be too hard to find players for this particular game. I’d say at least 10% of regular boardgamers want to play it. So if you visit some events with 10-30 attendees each then chances are you’ll find a handful of people who’re interested.

    I suggest you play at least 3-4 of the simple spirits at least once then you will have an easier time explaining their powers effects to beginners, should any questions arise. Also, don’t play a new spirit yourself. You will need some time to help out people who ask questions during the game so try to play a spirit you’re already familiar with, that way you don’t get distracted so much while analyzing your own options.




  • Yay! It makes my-current-self happy that your-past-self said nice things about my-past-selves comment. Go, my-past-self!

    With that silly comment of mine out of the way, there’s one thing I want to add which is that I think we should maybe show a bit of leniency towards our past selves. Keep in mind that our past selves had less experience than us. They didn’t have all the experiences that shaped us. For better or for worse. When we say “I didn’t know.” maybe to make things more interesting we could instead say “My past self didn’t know.” at least once, just for the fun of it.

    Physically speaking, what our past selves did have though was a lot more potential than us. They had the potential to become our current self and at least in theory they also had the potential to become different versions of our current self. Some of them we might consider better, others worse. These versions would all have a different experience than our current self. Maybe even a slightly different thought going through ones head can be an experience with a big impact on the future.

    I guess some people do say that they need to makes ones past self, or even another persons past self proud. One thing that I thought was funny was hearing another person saying “That will be future me’s problem.”. So in a way we really do take snapshots and project things onto them.


  • Well if you were to decide to take the two identities out of context and compare them to each other, then they would definitely be different. You know, some people do take their past selves and make fun of them, they can hate them, they can insult and loathe them. Similarly, if they could see us today, our past selves might be disappointed or even offended at what we have become. Imagine growing up in a very conservative family, perhaps adopting prejudice views and as you grow up, you change and maybe even find yourself befriending and loving the things or people you used to hate. Your past self might attack and kill you if you were both put into the same room.

    I’m aware that that’s a very extreme example. It’s just an idea I wanted to bring across. Of course it can go both ways. I guess the topic would make for very interesting stories in media, I’m sure it was already used often.

    You know that reminds me, this whole concept is already a very realistic daily occurrence. Say two people fall in love, but then years later they break up. Oftentimes people say things like “you’ve changed”. They fell in love with each others past versions. I’m sure we all know humans or mechanical devices or software programs that we used to love, but then they changed and we started disliking them. I might like my new comb, or my new phone. But when they break, I might get angry and hate them.


  • Maybe another way of putting it is “the information that makes you up remains the same”? As in, it doesn’t matter if one electron is exchanged with another, it’s still the same component? Assuming two things have the same physical properties, it doesn’t matter which one you use. You are not just the objects you consist of, but also the way they are positioned/aligned/etc.

    Maybe a bit like binary code/data, if you copy a file then the copy will be able to do the same thing. Though I guess it’s more complex than that, because it all depends on where this data is located, so not only the building blocks but also the context in which they exist matters.