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Joined 2 years ago
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Cake day: July 22nd, 2023

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  • Absolutely agree. I set a game in the real(ish) world once, so it was a setting where everyone knew the base “lore.” It was so nice! I could reference things, name-drop countries, and introduce old grudges without having to exposition it all. People just got things. We’ve since done enough games on the sword coast that that works too, now.


  • In a high level campaign I ran, I took the design philosophy that the villains were supernatural (e.g, dragon or lich), the average npc was weak (level 3 or less), and the characters were once-in-a-1000-years heros (level 10-20).

    Every now and then they would have an obstacle involving regular humanoids or the local government and they had the option of just steamrolling everything (even whole platoons). It provided a great contrast to the magic-boss death matches and let the characters really feel special.

    It also drove home that they were the only ones who could save the day.



  • d20bard@ttrpg.networktoPeople Twitter@sh.itjust.worksThe dream
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    2 years ago

    Computer vision is AI. If they literally want a robot eye to scan their cluttered pantry and figure out what is there, that’ll require some hefty neural net.

    Edit: seeing these downvotes and surprised at the tech illiteracy on lemmy. I thought this was a better informed community. Look for computer vision papers in CVPR, IJCNN, and AAAI and try to tell me that being able to understand the 3D world isn’t AI.