

Sadly I misremembered and this one wasn’t from LW but I’ll share it anyway. I think I had just finished reading a bunch of the “Most effective aid for Gaza?” reddit drama which was like a nuclear bomb going off, and then stumbled into this shrimp thing and it physically broke me.
If we came across very mentally disabled people or extremely early babies (perhaps in a world where we could extract fetuses from the womb after just a few weeks) that could feel pain but only had cognition as complex as shrimp, it would be bad if they were burned with a hot iron, so that they cried out. It’s not just because they’d be smart later, as their hurting would still be bad if the babies were terminally ill so that they wouldn’t be smart later, or, in the case of the cognitively enfeebled who’d be permanently mentally stunted.
source: https://benthams.substack.com/p/the-best-charity-isnt-what-you-think
Discussion here (special mention to the comment that says “Did the human pet guy write this”): https://awful.systems/comment/5412818
Gotta love forgetting why games have these features in the first place, so accessibility features get viewed as boring stuff you need to subvert and spice up. also reminds me of how many games used to (and continue to) include filters for simulating colorblindness as actual accessibility settings because all the other games did that. Like adding a “Deaf Accessibility” setting that mutes the audio.
Demon Souls didn’t have a pause mechanic (maybe because of technical or matchmaking problems, who knows), so clearly hard games must lack a functioning pause feature to be good. Simple. The less pause that you button, the more Soulsier it that Elden when Demon the it you Ring. Our epic new boss is so hard he actually reads the state of the tinnitus filter in your accessibility settings, and then he