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Joined 28 days ago
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Cake day: November 20th, 2024

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  • Is there a proposal for adding an option of sparse speckle* noise to Godot’s generated noise texture?

    I’m sure this is easily achieved with a dedicated texture (or two, so the light speckle can be more visible beyond the regular highlighted area), but I don’t seem to be having much luck making or finding it.

    *=Most of the original color is untouched but with lighter and darker splotches ideal for a stone texture or to just break up flat color.


  • Can 3D substitution* animation be exported from Blender? This isn’t easy to search, though what I could find seems like importing animations in general needs more clicks than expected. Even better would be a workflow with greasepencil and geometry nodes (though searching w/Godot leads to a paid tool), especially if that can also be used for vertex colors.

    I have my doubts here as the first thing I tried (a custom shader with a 2nd vertex color map hooked up to glow) didn’t work. Though I’m not sure if that was an issue with gltf, Blender, Godot, how I exported it, or something else.

    *= Switching visibility to another model rather than using deformation or texturing. If this does not export easily, I guess it’d be easy enough to manually do with Godot’s animation player so long as there aren’t too many frames/animations/states.














  • insomniac_lemon@lemmy.cafetoAsk Lemmy@lemmy.worldI want to learn how to code
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    14 days ago

    I have a similar issue… I have done slightly more than nothing, I really struggle trying to think of small projects that actually work for me.

    The few things I’ve done I stop at a certain point because I have no motivation for the actual content* or there are platform* issues. One thing I made was maybe usable but was likely too much** of a time sink for me.

    Though I keep trying other things hoping enough pieces fit that I can think of something.

    EDIT: I don’t know if it is any help but what I’ve mentioned were text formats+loaders.

    spoiler

    *=An adventure book (…if you go right, turn to page 100) reader (via declarative GTK framework). Using text files per page, allows linking to other pages (4 option IIRC, custom button name+description). Text was too small on buttons (no dynamic scaling), especially as I wanted to maybe use unicode 🔍

    **= Polygon reader for Raylib (via bindings). Using text files, some data lines at top then an ASCII grid with manually-ordered points (1-9, A-F etc, mostly blank space for simple shapes) to create a seq[Vector2]. Unsure on usage (what users would use+understand more) of polygons that need different vertex order, trianglestrips vs trianglefan. For usability, I was thinking of making an editor for it.

    I’m using Godot now and leaning more toward 3D (because vertex colors) and all I can really think of is maybe something like archery. Maybe a wizard boomer shooter, if that wasn’t such a high goal.





  • Nintendo.

    Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.

    And no this isn’t about Japanese law, they choose to be this way.

    For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo


  • I check a lot of those boxes but have never had many points on most websites. The difference I think is that I don’t often make posts/threads (comments alone usually don’t get as many views/points, posts may get thousands of points).

    Those with the most points often make posts multiple times an hour (often a dozen posts in a day) particularly if they become “known” for some theme/gimmick (which may add to ego). Also at that point they likely have parasocial users backing up their ego and buffoonery.

    I don’t know if any of those “no life” people are behind this or not. I suspect people posting like this, especially when it is blog-like (their job, some other interaction) are likely normal outgoing people who just have their phone with them to post whenever they have a spare moment. It may even be a similar archetype to “influencer” (one unlikely to show their face) especially if they are saving many things ahead of time to post later. That, and the inevitable monetization even if it’s just gifts/favors from strangers.