I have combined the DNA of the world’s most evil animals to make the most evil creature of them all!
I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
I have combined the DNA of the world’s most evil animals to make the most evil creature of them all!
It doesn’t have to not be.
Oh those. I meant the Gillette Fusion razor heads. They are supposed to be disposable, and I do eventually get rid of them, but I extend the lifespan by a lot with a squeeze bottle of alcohol on them to clean them. A head that should last weeks will end up lasting me months with just a little care.
Reverse osmosis filter, you can just get an under the sink one of you don’t plan on drinking your shower water. Kind of pricey up front, and you have to replace the filters every so often, but it gives good taste and peace of mind for filtering.
I am telling you from first hand viewing that bottled water plants use the same kind of filtering.
disposable shavers
I have them, but clean them with a squirt of alcohol and they last ages. I think the last time I bought a pack was 2020.
When somebody won’t just take the compliment. It’s like come on, just take the W.
But also I feel strange getting praise in a real time conversation.
I’ve gotten in a habit of concluding business calls with “It shall be.” I think an ominous aura is an important part of business.
I’m commenting late, but there is The Precursors which does require Slavjank tolerance, but if you have it, it provides an interesting flavor on a space opera adventure.
I also haven’t tried The Tomorrow War which seemingly requires even higher Slavjank tolerance, and probably isn’t a top of all time game, but seems interesting if you like peering into strange forgotten games. Warlockracy did a video of this one.
Drawn with a Sharpie fine tip felt marker, and colored with water based art markers.
TLDR Bloated staff sizes and poor workflow management means salary costs skyrocket while a lot of people on staff are left waiting for things to do. The article keeps saying the costs aren’t just about better graphical fidelity, but I think this issue is somewhat related because a big chunk of staff are going to be artists of some variety, and the reason there are so many is to pump up the fidelity.
Not that it much matters to me personally. I’ve said before that games have long ago hit diminishing returns when it comes to technical presentation and fidelity. I’d rather have a solid game with a vision, and preferably a good visual style rather than overproduced megastudio visuals. Those kinds of games are still coming out from solo developers and small studios, so it doesn’t affect me one bit if big studios want to pour half a billion into every new assemblyline FPS they make.
In the stealth section there are static guards and patrolling guards. At the bottom of every turn the players pull from a deck of cards which says which of the patrolling guards will move and also a special event- this can be the meter towards the alarm ticking down, some of the guards reversing direction of their patrol, or reinforcements prestaging just off board.
During stealth if a dead guard or a player character is spotted by a specific guard, it will shout alerting other guards inside a certain radius and act according to the combat logic. At this point the stealth section will likely shortly end because of all the negative stealth modifiers.
In the combat section, enemies will move towards and fire at whatever spotted player character is nearest. The combat is very simple, which is balanced by it being very difficult for the players to survive, which means you want to delay combat as long as possible.
Mechanically I don’t think anything changes with the number of players, since you always have 4 player characters no matter how many players.
I personally don’t think it would be as fun solo. You would have more control and precision which might appeal to certain people, but for me the chaos of having other people doing things and having to negotiate a plan where everyone is constantly inputting was part of the fun.
The box comes with 9 different missions, and there are expansions with more missions and player characters. I’ve only played just this once so far though.
The tiles are double sided and I don’t believe we even used all the provided ones for this scenario.
Took me about 7 hours but I was poking around and going back for screenshots. It should probably take about 6 normally.
Why did that scientist say it like that? What was his problem?
The color is right, it is made with black bean paste, but the consistency is thinner than you usually see in restaurants, which probably makes it look lighter. It thickens up after the first day in the fridge.
Really it just means the sorts of bugs you find with minimal QA testing combined with stilted voice acting, potentially untranslated audio or text, cultural beats that don’t quite cross over, and some game design choices that are different than how a game developed alongside western games might do things.
If you can stand this lack of polish, these sorts of games can at least give amusement for their price point.