![](https://beehaw.org/pictrs/image/efe64ece-5763-4a3f-a1c7-c76be5b2ad01.webp)
![](https://programming.dev/pictrs/image/028151d2-3692-416d-a8eb-9d3d4cc18b41.png)
At the moment I am not using your project, but I think this has its place even with Flatpak available. Because archiving Flatpaks is not as easy as arachiving AppImages. In example there are programs (emulators) I use Flatpak for, but from time to time I also archive a version of the official AppImage.
And sandboxing comes up as a point everytime people talk why Flatpak is superior to AppImages. So tackling that point is good effort to me.
Edit: Think about renaming the project. It’s not very memorable and also the ai in the name suggests it has something to do with artificial intelligence.
Maybe look if there are predefined set of user created controls in Steam Deck. Sometimes users create alternative control schemes optimized for controller setup. Or do your own customization with the Steam Input. That won’t make you better at aiming, but maybe you can address some pain points this way.