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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Three side remarks about China, which can be a peculiar example to compare to for Russia, maybe even any other country:

    • They actually banned consoles for a quite significant 15 years (2000–2015), which strongly tilted their market towards PC.
    • Their companies actively make PC-type gaming handhelds, and many of them are even well-established in the business ahead the current “Steam Deck” wave/bandwagon: GPD (once called GamePad Digital, first release in 2016), OneXPlayer (2020), Ayaneo (2021).
    • Chinese gaming companies are quite at the whim of the censorship, and occasional “crackdowns” out of the blue, and many have therefore reoriented themselves for an international audience to de-risk their business.













  • How does this analogy work at all? LoRA is chosen by the modifier to be low ranked to accommodate some desktop/workstation memory constraint, not because the other weights are “very hard” to modify if you happens to have the necessary compute and I/O. The development in LoRA is also largely directed by storage reduction (hence not too many layers modified) and preservation of the generalizability (since training generalizable models is hard). The Kronecker product versions, in particular, has been first developed in the context of federated learning, and not for desktop/workstation fine-tuning (also LoRA is fully capable of modifying all weights, it is rather a technique to do it in a correlated fashion to reduce the size of the gradient update). And much development of LoRA happened in the context of otherwise fully open datasets (e.g. LAION), that are just not manageable in desktop/workstation settings.

    This narrow perspective of “source” is taking away the actual usefulness of compute/training here. Datasets from e.g. LAION to Common Crawl have been available for some time, along with training code (sometimes independently reproduced) for the Imagen diffusion model or GPT. It is only when e.g. GPT-J came along that somebody invested into the compute (including how to scale it to their specific cluster) that the result became useful.


  • This is a very shallow analogy. Fine-tuning is rather the standard technical approach to reduce compute, even if you have access to the code and all training data. Hence there has always been a rich and established ecosystem for fine-tuning, regardless of “source.” Patching closed-source binaries is not the standard approach, since compilation is far less computational intensive than today’s large scale training.

    Java byte codes are a far fetched example. JVM does assume a specific architecture that is particular to the CPU-dominant world when it was developed, and Java byte codes cannot be trivially executed (efficiently) on a GPU or FPGA, for instance.

    And by the way, the issue of weight portability is far more relevant than the forced comparison to (simple) code can accomplish. Usually today’s large scale training code is very unique to a particular cluster (or TPU, WSE), as opposed to the resulting weight. Even if you got hold of somebody’s training code, you often have to reinvent the wheel to scale it to your own particular compute hardware, interconnect, I/O pipeline, etc… This is not commodity open source on your home PC or workstation.


  • The situation is somewhat different and nuanced. With weights there are tools for fine-tuning, LoRA/LoHa, PEFT, etc., which presents a different situation as with binaries for programs. You can see that despite e.g. LLaMA being “compiled”, others can significantly use it to make models that surpass the previous iteration (see e.g. recently WizardLM 2 in relation to LLaMA 2). Weights are also to a much larger degree architecturally independent than binaries (you can usually cross train/inference on GPU, Google TPU, Cerebras WSE, etc. with the same weights).


  • Unless Valve can either find or pay a company that does a custom packaging of a Nvidia GPU with x86 (like the Intel Kaby Lake-G SoC with an in-package Radeon), very unlikely. The handheld size makes an “out of package” discrete GPU very difficult.

    And making Nvidia themselves warm up to x86 is just unrealistic at this point. Even if e.g. Nintendo demanded, the entire gaming market — see AMD’s anemic recent 2024Q1 result from gaming vs. data center and AI — is unlikely to be compelling enough for Nvidia to be interested in x86 development, vs. continuing with their ARM-based Grace “superchip.”








  • ylai@lemmy.mlOPtoLinux@lemmy.mlFUSE Passthrough Mode Merged For Linux 6.9
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    8 months ago

    Well, if you have a constructive suggestion which site to link instead regarding kernel developments, I am all ears:

    • Not sure that raw commits are readable or have sufficient context for non kernel development readers here
    • LWN, particularly timely/kernel development news there, has gone mostly paywall, and there will be (legitimate) complaint if I link articles needing a LWN subscription

  • ylai@lemmy.mlOPtoLinux@lemmy.mlFUSE Passthrough Mode Merged For Linux 6.9
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    8 months ago

    Not sure what called for this blatant personal attack. My post history speaks for itself, quite in comparison to yours. And Phoronix is well-known Linux website, and its test suite is in fact even referenced in various regression tests/patches in LKML (also not sure what/if any kind of kernel development you have done).




  • ylai@lemmy.mltoAsklemmy@lemmy.mlHow long til Blu-rays get phased out
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    10 months ago

    Retention, or the lack thereof, when cold-stored.

    In term of SD or standard NAND, not even Nintendo does that. Nintendo builds Macronix XtraROM in their Game Card, which is some proprietary Flash memory with claimed 20 year cold storage retention. And they introduced the 64 GB version only after a lengthy delay, in 2020. So it seems that the (lack of) cold storage performance of standard NAND Flash is viewed by some in the industry as not ready for prime time. Macronix discussed it many years back in a DigiTimes article: https://www.digitimes.com/news/a20120713PR201.html.

    And Sony and Microsoft are both still building Blu-ray-based consoles.