• TheRealKuni@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    4
    ·
    9 months ago

    The infinitely scaling enemies was the dumbest fucking shit Ive encountered in a LONG ass time.

    Infinitely scaling enemies is sort of the point of the genre. Wherever you go at max level you’ll still find enemies that can drop shit you might want (though of course eventually you don’t want much loot that drops from most enemies). Once you have good gear and a good build a single minor mob shouldn’t be able to take you out unless you’re AFK. Unless you’re in like, a high NM level dungeon.

    You’re never supposed to out-level stuff, basically, except certain boss fights. It’s just a constant dopamine drip. Pointless, sure, but so is plenty of stuff. Makes a great podcast companion, IMO.

    • Xanx@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 months ago

      The way it’s done in D4 is definitely not they way of the genre.

    • A_Very_Big_Fan@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      9 months ago

      The genre is about accumulating levels and gear to go out and find bigger challenges to get more level and gear, rinse and repeat. Not having 100% of the enemies you encounter match your exact level at all times wasn’t an issue, but it was nonetheless solved by having difficulty settings.

      Having all of the enemies scale automatically makes your spells do less to enemies and it makes your armor less effective every time you level up.

      • TheRealKuni@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        Okay, fair enough. But most of my time spent playing D3 and D4 has been at max level anyway. I’m not usually worried about my armor becoming weaker relative to the enemies because I leveled up, but because I’m trying to tackle the next level of Nightmare or whatever.

        • A_Very_Big_Fan@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 months ago

          That’s also fair enough lol. Personally I ended up dropping the game because I didn’t wanna put in that much work before it became satisfying.

          I love the new enemy/boss mechanics, but it wasn’t enough to keep me hooked