- cross-posted to:
- nottheonion@lemmy.ml
- cross-posted to:
- nottheonion@lemmy.ml
Given I’ve been going through and playing my old Bethesda games recently, I’m gonna have to call shenanigans here. It’s in their DNA at this point.
Given I’ve been going through and playing my old Bethesda games recently, I’m gonna have to call shenanigans here. It’s in their DNA at this point.
I know buggy Bethesda games have become a meme at this point, but I feel like it’s very possible that this will be no more buggy than FO4 or Skyrim. Those games had their bugs, but I had way more trouble with bugs in Morrowind, Oblivion, and FO3. Now, janky physics or mechanics? I’m sure we’ll get some of that… And I can’t wait!
Definitely a difference. Fun bug: getting yeeted across the room (or seeing others get yeeted). Unfun bug: crashing in the middle of the game and corrupting all your saves.
The save corruption is really only limited to the save since the corruption. Though quicksaves are more prone to corruption and naturally overwrite themselves, so the best way to avoid save file corruption is to just use the Manual save option.
Yeah, the creation engine definitely got a lot more stable after Skyrim, last time I tried playing Fallout 3 it wouldn’t even run.