Super Mario Bros. Wonder is coming out on 20th October.
Here are some of the reviews:
Site / Company | Author | Score |
---|---|---|
Destructoid | Timothy Monbleau | 9/10 |
Dexerto | James Busby | 4/5 |
Game Informer | Brian Shea | In-Progress |
Gamespot | Steve Watts | 9/10 |
God is a Greek | Adam Cook | 10/10 |
IGN | Ryan Mccaffrey | 9/10 |
Nintendo Insider | Alex Seedhouse | 9/10 |
Nintendo Life | PJ O’Reilly | 9/10 |
Polygon | Chris Plante | No score |
Twinfinite | Matthew Carmosino | 4.5/5 |
WCCFTech | Nathan Birch | 9.5/10 |
Aggregated:
- Metacritic: 93/100
- Opencritic: 92/100 with 97% recommended
So, how many of you have already pre-ordered the game, and how many of you are going to get it day1? How are you all feeling about it?
It sounds like it will be a fun game, but I worry about replay value. When I was a kid, I played the heck out of all the Mario games. It was often out of necessity because it just took so much time to learn all of the courses to be able to progress. When I was older and the NSMB series came around, not only did they just feel kind of basic and lacking in new ideas, but I was able to complete most courses on the first try, and then never have much incentive to go back. The 3ds game was probably my favorite of those, actually, because the coin collecting mechanic actually gave a reason to keep playing.
I guess we will just have to see how this one works out.
But the bigger question is, how will this be abbreviated? SMW is already taken!
Been playing it for a week. It’s got heaps of replay value. Think SMW-style alternate exits and secret zones!
Seems to me like the Wonder Seeds might make it much more replayable than NSMB because every stage will have unique variations you can engage with on top of the typical run.
Which, come to think of it, seems like it’s applying some ideas of the 3D Marios into a 2D one. Replaying stages with unique missions and gameplay twists is a staple of 3D Mario since 64.