Well that blew up, huh? If you follow emulation or just gaming on the whole, you've probably heard about the controversy around the Dolphin Steam release and the Wii Common Key. There's been a lot of conclusions made, and while we've wanted to defend ourselves, we thought it would be prudent to contact lawyers first to make sure that our understanding of the situation was legally sound. That took some time, which was frustrating to ourselves and to our users, but now we are educated and ready to give an informed response.
I don’t know why a few of these emulators require stuff from real hardware in the first place. Bleem didn’t and wasn’t passing around copyrighted material, yet every other PS1 and PS2 emulators I know of require .BIN files dumped from a real unit. This is the main thing behind Dolphin being taken off Steam; they’re distributing a thing that is violating a copyright. Surely there is a way around this Wii key bullshit?
Did you even read the post? They say that they believe that including the decryption key is not violating anything as its only a small portion of the software.
It was taken off Steam because Valve asked Nintendo how they felt about it - Nintendo obviously didn’t like it, so Valve said Dolphin needs to be removed unless they can get permission from Nintendo.
Yup. Although it seems like Nintendo is believing it as well, considering they didn’t already shut the project down years ago. Either that or Nintendo just doesn’t want to risk a second Bleem ruling, legalizing emulation even further.
Dolphin is an independently created computer program that is circumventing Wii disc encryption for interoperability with Wii software. According to this exemption, this does not constitute infringement under 17 U.S.C. § 1201. This exemption even allows distribution of information collected through circumvention, like encryption keys, if it is for software interoperability.
17 U.S.C. § 1201(f) is a significant legal protection for emulation in the US, and it is why Nintendo has yet to legally challenge any emulator with the DMCA anti-circumvention clauses despite the law going into effect 25 years ago. Unless a court rules that our understanding of the law is incorrect, we have every reason to believe that our decryption of Wii game discs is covered by this exemption.
Their conclusion is that they believe that they fit in the exemption clauses of the DMCA and therefore, they are not breaking the DMCA by including a mechanism or the key. They think that the exemption clause might not apply if the key or decryption mechanism was standalone.
You can operate without a BIOS if you implement a compatible one from scratch. That’s how IBM PC clones came to exist.
But an encryption key has to be exactly the same as the original, and although I doubt it can be copyrighted, it is definitely a technological protection measure per DMCA.
@Kolanaki BIOS is software that can be rebuild. It’s always better to use the original firmware and BIOS for maximum compatibility. The Wii keys on the other hand are not software you can rebuild. These are key codes to unlock a protection, something like a serial key. So the situation is much different from the Bleem thing.
Would another key work? My guess is no because we’re dealing with encryption and not hashing. With hashing you can theoretically find multiple inputs that make the same output. Also I have no idea how many bits the key is. It can easily go from a “get a community driven distributed computing event to crack it” to “have you heard the one about monkeys and Shakespeare?”
That is what we call an attack, or a vulnerability. It isn’t supposed to happen, and at the point where it does, that algorithm becomes cryptographically insecure and should not be used.
I see what you’re thinking though, as it would be such an old hash that collisions must be known, right?
Well unfortunately, what we are dealing with here is encryption, not hashing, and hash collisions do not apply as an attack vector to encryption.
You could in theory try a cryptographic attack on the encrypted data but then you run into a few other problems:
you’re effectively distributing a DRM bypass tool, expressly forbidden under DMCA
Attacking even the likes of RC4 takes considerable compute time on modern systems
If you do crack it, you legally can’t store it, which compounds problem number 2.
Legality aside because I’m sure there’s always going to be some random law that they will use (or twist) to fight this… With 3DS I remember there was a community provided cloud cracking service. I’m guessing it was either some comically weak algorithm or they found some vulnerability they were able to exploit.
But even then that’s not really a good comparison because if there was some master key (I don’t know the specifics) it is still physically on your 3DS and they weren’t sending them around (or worse, hosting it on a store).
The situation sucks but I understand it from Valve’s point of view. It’s not about whether they think it is okay or not, it’s about them being concerned about liability from Nintendo who are well known for protecting their IP.
They would have to know the encryption algorithm to emulate it in the first place, wouldn’t they? Couldn’t you just… Not emulate that part or use it to figure out how to break it easier?
If they don’t emulate that part, they either can’t read games, or they need to require games to be decrypted when dumped, and everyone needs a new set of ROMs
You literally cannot see the contents of the game without first decrypting it. Your internet connection is encrypted, your device is decrypting it with its known keys. You would not see the content of your Lemmy instance if your device didn’t decrypt what it received.
Almost every internet connection you make creates new keys. The miracle of encryption is that two people can stand in a room filled with cryptography experts and yell numbers at each other, and those two people are able to establish a secret between them that nobody else in the room can know, even though everyone else in the room has heard the conversation from the very beginning. Once you share a secret, you expand upon the secret to share more information.
@Kolanaki Cracking encryption is considered illegal I think. The only safe way I see is by providing keys to unlock, without breaking the lock. But I don’t know enough about this material and just speculate around it.
Knowing the algorithm shouldn’t give you advantages for any encryption algorithms with practical uses. There is no point to encrypt otherwise because someone must know the algorithm before they can implement it.
I don’t know why a few of these emulators require stuff from real hardware in the first place. Bleem didn’t and wasn’t passing around copyrighted material, yet every other PS1 and PS2 emulators I know of require .BIN files dumped from a real unit. This is the main thing behind Dolphin being taken off Steam; they’re distributing a thing that is violating a copyright. Surely there is a way around this Wii key bullshit?
Did you even read the post? They say that they believe that including the decryption key is not violating anything as its only a small portion of the software.
It was taken off Steam because Valve asked Nintendo how they felt about it - Nintendo obviously didn’t like it, so Valve said Dolphin needs to be removed unless they can get permission from Nintendo.
Them believing it isn’t the same thing as actually being ok.
Yup. Although it seems like Nintendo is believing it as well, considering they didn’t already shut the project down years ago. Either that or Nintendo just doesn’t want to risk a second Bleem ruling, legalizing emulation even further.
Surely you know more than the lawyers Dolphin got help from.
The lawyers didn’t say “it is ok”.
Their conclusion is that it doesn’t matter because it might or might not be ok either way.
Note that they also say:
Their conclusion is that they believe that they fit in the exemption clauses of the DMCA and therefore, they are not breaking the DMCA by including a mechanism or the key. They think that the exemption clause might not apply if the key or decryption mechanism was standalone.
You can operate without a BIOS if you implement a compatible one from scratch. That’s how IBM PC clones came to exist.
But an encryption key has to be exactly the same as the original, and although I doubt it can be copyrighted, it is definitely a technological protection measure per DMCA.
DMCA is a horrible law and needs to be gutted.
It’s a bit different when encryption gets involved. Unlike the original firmware files, there’s no way around putting emcryption keys in an emulator.
@Kolanaki BIOS is software that can be rebuild. It’s always better to use the original firmware and BIOS for maximum compatibility. The Wii keys on the other hand are not software you can rebuild. These are key codes to unlock a protection, something like a serial key. So the situation is much different from the Bleem thing.
Would another key work? My guess is no because we’re dealing with encryption and not hashing. With hashing you can theoretically find multiple inputs that make the same output. Also I have no idea how many bits the key is. It can easily go from a “get a community driven distributed computing event to crack it” to “have you heard the one about monkeys and Shakespeare?”
Nope. Think of the key like a massively long password. Only that password is going to be able to open the file.
Yeah but in theory multiple passwords can open an account because hashing doesn’t produce unique output.
Actually it does. That’s literally what hashing is supposed to do.
https://en.wikipedia.org/wiki/Hash_collision
That is what we call an attack, or a vulnerability. It isn’t supposed to happen, and at the point where it does, that algorithm becomes cryptographically insecure and should not be used.
I see what you’re thinking though, as it would be such an old hash that collisions must be known, right?
Well unfortunately, what we are dealing with here is encryption, not hashing, and hash collisions do not apply as an attack vector to encryption.
You could in theory try a cryptographic attack on the encrypted data but then you run into a few other problems:
you’re effectively distributing a DRM bypass tool, expressly forbidden under DMCA
Attacking even the likes of RC4 takes considerable compute time on modern systems
If you do crack it, you legally can’t store it, which compounds problem number 2.
Legality aside because I’m sure there’s always going to be some random law that they will use (or twist) to fight this… With 3DS I remember there was a community provided cloud cracking service. I’m guessing it was either some comically weak algorithm or they found some vulnerability they were able to exploit.
But even then that’s not really a good comparison because if there was some master key (I don’t know the specifics) it is still physically on your 3DS and they weren’t sending them around (or worse, hosting it on a store).
The situation sucks but I understand it from Valve’s point of view. It’s not about whether they think it is okay or not, it’s about them being concerned about liability from Nintendo who are well known for protecting their IP.
A hash can take more inputs than it has outputs. By definition there have to be collisions.
They would have to know the encryption algorithm to emulate it in the first place, wouldn’t they? Couldn’t you just… Not emulate that part or use it to figure out how to break it easier?
If they don’t emulate that part, they either can’t read games, or they need to require games to be decrypted when dumped, and everyone needs a new set of ROMs
You literally cannot see the contents of the game without first decrypting it. Your internet connection is encrypted, your device is decrypting it with its known keys. You would not see the content of your Lemmy instance if your device didn’t decrypt what it received.
Mostly right, but a bit misleading.
Almost every internet connection you make creates new keys. The miracle of encryption is that two people can stand in a room filled with cryptography experts and yell numbers at each other, and those two people are able to establish a secret between them that nobody else in the room can know, even though everyone else in the room has heard the conversation from the very beginning. Once you share a secret, you expand upon the secret to share more information.
@Kolanaki Cracking encryption is considered illegal I think. The only safe way I see is by providing keys to unlock, without breaking the lock. But I don’t know enough about this material and just speculate around it.
Knowing the algorithm shouldn’t give you advantages for any encryption algorithms with practical uses. There is no point to encrypt otherwise because someone must know the algorithm before they can implement it.