- 2014: Dragon Age: Inquisition (TGA and DICE), Dark Souls II (GJA), Middle-earth: Shadow of Mordor (GDCA), Destiny (BAFTA)
- 2015: The Witcher 3: Wild Hunt (TGA, GJA and GDCA), Fallout 4 (DICE and BAFTA)
- 2016: Overwatch (TGA, DICE and GDCA), Dark Souls III (GJA), Uncharted 4: A Thief’s End (BAFTA)
- 2017: The Legend of Zelda: Breath of the Wild (TGA, GJA, DICE and GDCA), What Remains of Edith Finch (BAFTA)
- 2018: God of War (TGA, DICE, BAFTA and GDCA), Fortnite (GJA)
- 2019: Sekiro: Shadows Die Twice (TGA), Resident Evil 4 (GJA), Untitled Goose Game (DICE and GDCA), Outer Wilds (BAFTA)
- 2020: The Last of Us Part II (TGA and GJA), Hades (DICE, BAFTA and GDCA)
- 2021: It Takes Two (TGA and DICE), Inscryption (GDCA), Resident Evil Village (GJA), Returnal (BAFTA)
- 2022: Elden Ring (TGA, GJA, DICE and GDCA), Vampire Survivors (BAFTA)
- 2023: Baldur’s Gate 3 (TGA, DICE, BAFTA, GJA and GDCA)
Legend: TGA - The Game Awards, GJA - Golden Joystick Awards, BAFTA - British Academy of Film and Television Awards, DICE - DICE Awards, GDCA - Game Developers Choice Awards.
This list doesn’t include awards before 2014, because The Game Awards launched that year.
Well it’s listing only one game per year and BG seems to be the winner for 2023.
Not exactly. Per year are multiple games listed. Its just incredible that Zelda didn’t won a single award, based on this list.
It won awards, but it didn’t get the “overall game of the year” award from any of those 5 outlets. And, compared to baldurs gate 3 I think its quite easy to understand why. Totk was a well polished experience but it suffered quite a lot from “mile wide inch deep” syndrome IMHO. Probably one of the best games Nintendo has ever made, but it isn’t as good as baldur’s gate 3.
It’s quite remarkable how Larian slowly climbed their way to the top of the industry. While they have been around since 1996, they only created eight “proper” games prior to Baldur’s Gate 3 (if we don’t count their obscure educational titles) and most of them only received review scores in the 7/10 range. It would have been far more likely for them to remain a mid-tier developer that eventually faded away, like so many other studios producing games of similar scope and quality.
I would wager that prior to “Divinity: Original Sin”, which was their true breakthrough game, most, especially outside of Europe, had never even heard of this studio.
It says a lot about the passion of their team, I think. Larian was not even on my radar until a little while after DOS2 came out, and while I enjoyed dos2 I burned out in act 3. It was, however, plain to see that they poured buckets of care and attention into the game, even if it wasn’t exactly for me.
With Baldur’s Gate 3 made an upward trend in quality and kept the same love, care, and attention. If that level of care and attention is present in their previous titles (I have no idea), then I think it was all but inevitable that they’d find this critical success.